50% Milestone


Gameplay Mechanics

-Implemented a basic collection system. 

-Got damage and health working.

-Started formatting the checkpoint framework. 

-Made a jump-undo/damage launch for when the player falls onto a damaging item, negating an instant death.

Greyboxing

-The Sewer, Docks, and Final Boss Arena levels are greyboxed.

-We need to finish greyboxing the Central Park, and Rooftops levels. 

NPC and Main Character

-We ran into a few problems with the Cubie model and rig. We need to revisit the model itself to add the grapple hook dock (part for animation) and fix the arms before re-rigging him.

-The Dr. Botany is textured and ready to be rigged.

-All of the enemy Bronions are textured and most are rigged and ready for animation. 

-We are currently working on the low-poly human model for the infected human enemy.

Playtest Level

We implemented and built a playtest level for players to check out the simpler gameplay mechanics and our first/tutorial level. This playtest focuses on the jump and ledge grab mechanics as well as the starter version of our collectible system.

Note: This game is meant to be played with a controller so the mouse and camera movements are slightly off.

Playtest Questions

On a scale of one to ten, how would you rate the player's movement abilities?

Files

Sewer Playtest Demo 453 MB
Mar 15, 2022

Get Cubie: Botanical Breakout

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